Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Door Gimmick
(At the end of its turn, this character can designate 1 door that it can see as open; it remains open until the end of this character's next turn, or until it is defeated)
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
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Force 3
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Controls Shatter 2
(Force 2, usable on this character's turn: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
"It's the group I've foreseen. At last! The ones who'll do what must be done." -- Krynda Draay