Hit Points: |
110 |
Defense: |
21 |
Attack: |
13 |
Damage: |
20 |
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Charging Assault +20
(Replaces turn: Can move up to double speed, then make an attack at +20 Damage against an adjacent enemy)
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The High Ground
(While this character is in low objects, he can make an attack of opportunity against enemies who move into or out of an adjacent square, and enemies hit by this attack of opportunity immediately end their move. Characters with abilities that ignore attacks of opportunity or characters while moving are subject to this ability.)
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Sokan
(This character ignores Rigged Detonators. When this character is in a square with low objects, enemies automatically fail saves against this character's attacks and abilities.)
Force Powers
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Force 2
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Crushing Blow
(Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
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Force Awareness
(Force 2: replaces attacks; For the rest of the skirmish, once per round, this character can immediately move up to his speed after an enemy changes position outside of its turn)
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Lightsaber Protection 1
(Force 1: This turn, when this character would take over 20 damage, reduce the damage to 20. The reduced damage cannot be prevented or redirected.)