Special Abilities
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Unique
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Ghost Crew
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Bo-rifle
(Replaces attacks: Make 2 attacks against the same adjacent enemy; these count as melee attacks. On a hit, living target is considered activated this round; save 6.)
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Close-Quarters Fighting
(+4 Attack against adjacent enemies)
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Dive to Cover
(If this character ends its turn adjacent to low objects or a square bordered by a closed door or wall, it can immediately move into that square)
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Espionage
(This character has Disruptive until he makes an attack)
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Rapport
(A character whose name contains Zeb Orrelios costs 6 less when in the same squad as this character)
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Synergy +4
(An ally named Zeb Orrelios and allied commanders with Ghost Crew get +4 attack while within 6 squares of this character)
Commander Effect
An ally named Zeb Orrelios gains Dive to Cover.
Allies whose names contain Zeb Orrelios or Phoenix Squadron within 6 squares get +10 Damage against nonadjacent enemies.