Special Abilities
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Unique
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Pilot
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Resistance
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Affinity
(May be in a New Republic squad)
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Camaraderie
(Unique Commando allies gain Stealth)
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Forward Observer
(Ranges on allies' special abilities that replace attacks are extended by 2 squares)
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Hand Signals
(Commando allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
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Rival
(Cannot be in a squad with any First Order characters)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Targeting Blaster
(Replaces attacks: Make 1 attack ignoring cover; you cannot use Twin Attack and allies cannot combine fire this turn)
"If this is the new Empire, I want no part of it."