Special Abilities
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Unique
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Resistance
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Pilot
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Apprentice Mechanic 30
(Replaces attacks: touch; deal 30 damage to a nonliving character. An allied character can instead remove 30 damage from itself with a save of 6.)
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Double Agent
(Suppresses enemy and allied commander effects that alter the number of activations per phase)
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Karmic Luck
(If your initiative check is an odd number, +4 to all this character's rolls for the round; if it is an even number, -4 to all his rolls instead)
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Lift
(Replaces attacks: touch; move 1 adjacent Small or Medium ally to any space adjacent to this character. This move does not provoke attacks of opportunity.)
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Rapport
(Costs 3 less when in the same squad as a character whose name contains Yeager)
"Get ready to be impressed."