Special Abilities
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Unique
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Crimson Dawn
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Dark Master
(At the start of the skirmish, choose a Unique allied character. That character may spend this character's Force points as if they were its own.)
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Hologram
(Ignores all terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target,. Does not provide cover. This character is defeated if he activates when no Fringe ally is within 2 squares.)
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Lying in Wait
(Before initiative is determined, abilities and commander effects that modify initiative are suppressed for the player who took the last activation of the previous round)
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Rival
(Cannot be in a squad with any non-Fringe character without Independent Outfit)
Force Powers
Commander Effect
At the end of this character's turn, up to three Crimson Dawn allies within 6 squares can move up to their Speed.
An ally named Qi'ra gains 1 Force point.