Special Abilities
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Unique
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Pilot
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Camaraderie
(An ally who counts as Chewbacca gains Independent Outfit, Mercenary and Pilot)
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Coordinated Movement
(At the end of this character's turn, 1 ally with Mercenary may immediately move up to 2 squares)
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Infrared Vision
(Non-Unique enemies with Cloaked within 6 squares lose Cloaked)
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Jolt
(An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Mercenary
(This character can move only if he cannot make an attack from his starting space)
"Have you ever tried to dis-invite a Wookiee to anything? Not a good idea."