Hit Points: |
80 |
Defense: |
19 |
Attack: |
12 |
Damage: |
20 |
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
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Unique
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Bounty Hunter +4
(+4 Attack against Unique enemies)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Avoid Defeat
(Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Beskar'gam
(When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Grenades 40
(Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
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Last Stand
(Once per round, immediately before using Presumed Dead or if this character would be defeated, he may use a special ability that replaces attacks)
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Presumed Dead
(The first time this character’s Hit Points are reduced to half or less, he may immediately return to his squad’s setup area with his original Hit Points)
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Stun Grenades
(A living character that is damaged by this character's Grenades ability is considered activated this round. Huge and larger characters ignore this effect.)