Special Abilities
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Unique
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Droid
(Immune to critical hits; not subject to commander effects)
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Flamethrower 20
(Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Jolt
(An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.)
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Micro-Vision
(+4 Attack against targets within 6 squares)
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Override
(At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Power Shield
(When hit by an attack while activated, this character takes no damage with a save of 11)
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Targeting
(Until the end of the round, target enemy has -4 Defense)
Meetra Surik's fate, and that of the Ebon Hawk, depend upon T3-M4, a lone Astromech Droid