Special Abilities
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Unique
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Covenant
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Covenant Watch Circle
(Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.)
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Farseeing
(A Unique character in your squad using Covenant Watch Circle also adds +1 to the initiative roll for each Unique Covenant ally within 6 squares of that character)
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Lightsaber Wielder
(Counts as having a lightsaber)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Cloak
(Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Force Farsight 2
(Force 2, replaces attacks: Move up to 2 allies with a Force rating and Melee Attack within 2 squares up to 6 squares)
Commander Effect
If this character has line of sight to an enemy at the start of a phase, you can choose to activate only 1 character in that phase. (This includes Droid and Savage characters.)
"I can sssee the future, you know. I just had to quit looking at the wrong one."