Special Abilities
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Unique
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Brotherhood of Darkness
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Melee Attack
(Can attack only adjacent enemies)
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Twin Attack
(Whenever this character attacks, she makes 1 extra attack against the same target)
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Stealth
(If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Inside Information
(Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16)
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Lightwhip
(This character counts as having a lightsaber. This character's attacks and damage from her attacks cannot be prevented.)
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Poisoned Kiss
(Replaces turn: touch; 40 damage to a living enemy; save 16. A successful save reduces the damage to 20. Enemies damaged by this ability are considered to be poisoned. Each time a poisoned character activates it takes 20 damage; save 11 negates and it is no longer poisoned.)
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Stable Footing
(Not slowed by difficult terrain or low objects)
Force Powers
Commander Effect
Brotherhood of Darkness allies gain Stable Footing.
"Betrayal is a far more effective weapon than the lightsaber."