Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Acrobatic
(Ignores enemy characters when moving)
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Agile
(This character can move 2 extra squares at the end of his turn)
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Force Attuned
(Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
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Quick Strike
(+10 Damage against adjacent enemies if this character has moved on his turn)
Force Powers
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Force 3
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Force Renewal 2
(This character gets 2 Force points each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Defense
(Force 3: Cancel a Force power used by a character within 6 squares)
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Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Lightsaber Reflect
(Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
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Lightsaber Throw
(Force 1, replaces attacks: Attack 1 enemy within 6 squares)
Commander Effect
Unique Republic allies with a lightsaber and without Double, Triple, Quadruple, or Twin Attack get +4 Attack and +10 Damage and gain Master of the Force 2.
If so powerful you are, why leave?