Special Abilities
-
Unique
-
Partisan
-
Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
-
Affinity
(May be in a Rebel squad)
-
Aggressive Negotiations
(This character is considered to have Diplomat until it makes an attack or is targeted by an enemy character. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
-
Camaraderie
(Partisan allies gain Deactivator Holdout Pistol and Twin Attack)
-
Deactivator Holdout Pistol
(Replaces attacks: Make 1 attack against a Droid enemy, ignoring cover, at +10 attack for 20 Damage; you cannot use Twin Attack. An enemy hit by this attack is considered activated this round; save 16. Huge and larger characters ignore the non-damaging effect.)
-
Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
At the end of this character's turn, 1 non-Fringe non-Unique ally can make an immediate attack or use a special ability that replaces attacks.
Before the war, I was always told the Jedi were good.