Special Abilities
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Unique
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Bounty Hunter +6
(+6 Attack against Unique enemies)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Beskar'gam
(When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
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Cable Grab
(Usable at the beginning of this character's turn only if it doesn't move this turn; place this character in a square within line of sight and 10 squares that is bordered by a wall or closed door)
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Child of the Watch
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Flamethrower 20
(Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Independent Outfit
(Also counts as a Fringe character for the purpose of commander effects)
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Survival Expert +2
(+2 to this character's save rolls)
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Tribe Intervention
(The first time this character's hit points are reduced to half or less, up to 3 Mandalorian allies may move up to double their Speed without provoking attacks of opportunity, then an ally within 6 squares may make an immediate attack)
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Whistling Birds
(Usable once per skirmish, replaces attacks: 30 damage to each enemy within 3 squares)
Force Powers
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Force 4
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Counter Push 1
(Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller)
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Environment Manipulation
(Force 4, replaces attacks: Once per skirmish, name an ability that deals damage. For the rest of the skirmish, when this character takes damage from that ability, he removes damage equal to the amount taken at the end of the turn.)
"You are a clan of two". -- The Armorer