Special Abilities
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Unique
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Resistance
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Speed 4
(Can move only 4 squares and attack, or 8 squares without attacking)
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Allegiance
(If your squad contained only Resistance characters immediately before the first activation of the skirmish, this character gains Levitation)
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Light Spirit
(Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
Force Powers
Commander Effect
An ally whose name contains Rey can spend this character's Force points once per turn and her own Force points once per turn.
"Confronting fear is the destiny of a Jedi."