Special Abilities
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Unique
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First Order
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Camaraderie
(Allies whose names contain Knight of Ren gain Greater Mobile Attack)
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Dark Armor 2
(Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Force Pull 2
(Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Sith Rage
(Force 1: +10 Damage on all attacks this turn)
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Telekinesis
(Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11)
Commander Effect
Allies whose names contain Knight of Ren also count as trooper followers for purposes of commander effects from First Order allies.
Commander effects of First Order allies normally limited to 6 squares have unlimited range.
"Prepare to crush any worlds that defy us. My Knights and I are going hunting for the scavenger."