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Only legal in the Outer Rim.

Set / Faction Set / Faction Character

Old Republic SIS Spy 18 
Hit Points: 50
Defense: 16
Attack: 7
Damage: 10
Rarity: Common
Base: Medium
Gender: Unknown
SIS Spy

Special Abilities

  • Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Soldier (Counts as a character named Old Republic Soldier)
  • Deceptive (+10 Damage against an enemy who has activated this round)
  • Infiltrate (Once per skirmish, at the beginning of this character's turn, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the end of the round.)
  • Mines 20 (An enemy that moves adjacent to this character takes 20 damage; save 11)

Conflict prompted the Galactic Senate to shift the small-scale decryption agency to a full-fledged information and espionage bureau.

Average Rating: 7.50 (4)
Synergy Providers ()
Synergy Receivers ()


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