Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Rapport
(Characters whose names contain Massassi or Sith Meditation Sphere cost 5 less when in the same squad as this character)
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Virulent Poison +20
(+20 Damage to living enemy; save 16)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Master Illusion
(Force 2: When hit by an attack, this character takes no damage unless the attacker makes a save of 16)
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Sith Alchemy 3
(Force 3, replaces attacks: Target living Medium or smaller enemy with 30 Hit Points or less remaining within 6 squares is defeated. You can immediately add a character whose name contains Massassi to your squad. The new character sets up in the square that enemy formerly occupied.)
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Sith Battle Meditation
(Force 2, replaces attacks: Until the start of this character's next turn, this character gains the following Force ability: Sith allies with Melee Attack get +4 Attack and gain Extra Attack)
Commander Effect
Savage characters are subject to these effects:
Allies whose names contain Massassi or Sith Meditation Sphere gain Charging Assault and Stealth.
Sith characters in your squad with Melee Attack and Stealth (including this character) and who have cover cannot be targeted by nonadjacent enemies.
"I fight for the future...and the future is now!"