Special Abilities
-
Unique
-
Imperial Knight
-
Melee Attack
(Can attack only adjacent enemies)
-
Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
-
Allegiance
(If your squad contained an ally named Antares Draco immediately before the first activation of the skirmish, Unique Imperial Knight allies gain Twin Attack)
-
Coordinated Movement
(At the end of this character's turn, 1 Imperial Knight ally may immediately move up to 2 squares)
-
Cortosis Gauntlet 18
(Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
-
Synergy +2
(+2 Attack and +2 Defense for each ally whose name contains Antares Draco or Azlyn Rae within 6 squares)
Force Powers
-
Force 2
-
Force Renewal 1
(This character gets 1 Force point each time he activates)
-
Lightsaber Block
(Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
-
Knight Speed
(Force 1: This character can move 4 extra squares on his turn as part of his move)
"Remember, we are Imperial Knights. There are none better."