Special Abilities
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Bounty Hunter +4
(+4 Attack against Unique enemies)
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Cyborg
(Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Flash Grenade
(Replaces attacks: range 6; target enemy and each adjacent enemy get -4 Attack until the end of the round; save 11)
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Impact Wave
(At the end of this character's turn, he may immediately push back adjacent Huge or smaller characters to 3 squares away)
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Lightsaber Duelist
(+4 Defense when attacked by an adjacent enemy with a Force rating)
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Quick Strike
(+10 Damage against adjacent enemies if this character has moved on its turn)
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Weapons Expert
(Once per turn on its turn, this character can use a special ability that replaces attacks without replacing attacks)
Augmented with smuggled droid parts, they are unwavering combatants who combine superior skills with a deadly arsenal.