Special Abilities
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Unique
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Assassin
(+4 Attack and +10 Damage against living enemies)
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Beskar'gam 6
(When this character takes damage, he reduces the damage dealt by 10 with a save of 6)
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Bounty Hunter +2
(+2 Attack against Unique enemies)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Improved Missiles 20
(Replaces attacks, sight: 20 damage to target and to each character adjacent to that target; save 16)
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Independent Outfit
(Also counts as a Fringe character for the purpose of commander effects)
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Overload
(Can use 2 abilities that replace attacks instead of 1 on its turn)
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Rival
(Cannot be in a squad that contains any Death Watch character or any character whose name contains Jango Fett)
"May the best man win." "I am the best. Always was." "We'll see about that." -- Montross and Jango Fett