Special Abilities
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Green Jedi
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Melee Attack
(Can attack only adjacent enemies)
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Soldier
(Counts as a character named Old Republic Soldier)
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Affinity
(May be in a squad with a character whose name contains Corran Horn)
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Agile
(This character can move 2 extra squares at the end of its turn)
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Blaster 10
(Replaces attacks: sight; +4 Attack for 10 Damage. This counts as a nonmelee attack.)
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Lightsaber Wielder
(Counts as having a lightsaber)
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Synergy +4
(+4 Attack and +4 Defense while an ally whose name contains Corran Horn is within 6 squares)
Force Powers
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Force 3
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Burst Run
(Force 1, replaces attacks: Move up to speed, as this character moves, each enemy within 2 squares takes 10 damage. This ability cannot be used on any enemy twice this turn.)
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Controls Shatter 1
(Force 1, replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
Green Jedi were a reclusive sect of the Jedi Order serving the Corellian sector.