Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Triple Attack
(On his turn, this character can make 2 extra attacks instead of moving)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Guile
(+4 Attack against unactivated enemies)
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Intimidation
(Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
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Lightsaber Trainer
(At the start of the skirmish, after setup, choose an ally with a Force rating and a lightsaber who costs less than this character. Also choose Shii-Cho Style, Makashi Style, Soresu Style, Ataru Style, Djem So Style, or Niman Style. For the rest of the skirmish, the chosen ally gains the chosen special ability.)
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Melee Duelist
(+4 Defense when attacked by an adjacent enemy)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Chain Lightning 2
(Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target)
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Leaping Assault
(Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
Commander Effect
Allies with a Force rating gain Guile.
Non-Unique allies with a Force rating gain Ambush.