Special Abilities
-
Low Caste
(Cannot be added to a squad via any character’s Reinforcements or Reserves abilities. This character's cost cannot be reduced.)
-
Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
-
Single-Shot Blaster
(This character cannot gain Twin Attack)
-
Sonic Attack
(An enemy attacked by this character cannot use Force powers for the rest of that turn)
-
Sonic Bolt
(Replaces attacks: range 6; unactivated target enemy is considered activated at the end of the next phase. Huge and larger characters ignore this special ability.)
-
Synergy +2
(+2 Attack while a Geonosian ally whose name contains Soldier is within 6 squares)
The lower warrior sub-caste was bred for simple defense and security.