Special Abilities
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Breach
(Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.)
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Double Claw Attack
(On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
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Elite Beam Weapon
(Replaces turn: Make 1 attack at +13 Attack and 40 Damage; you cannot use Twin Attack, allies cannot combine fire this turn, and this attack cannot be prevented or redirected)
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Force Immunity
(Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
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Heat Signature Dissipation
(If this character did not move on its turn; until the end of the round, it gains Cloaked)
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Rend +10
(If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage)
We are not insurgents. We are Partisans. We are a rebellion.