Special Abilities
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Armored Spacesuit
(Immune to critical hits)
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Breach
(Replaces attacks: Designate 1 adjacent closed door as open; it remains open for the rest of the skirmish and cannot be closed. Other characters adjacent to that door take 30 damage; save 11 to reduce the damage to 10.)
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Exclusive Loyalty
(Not subject to commander effects of allies who are not Pirates)
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Singular Focus
(Cannot gain abilities from allies)
Some pirate gangs operated as two groups: the boarding group and the attack group. The attack group would disable the ship and its weapons, and the boarding group would breach the ship's hull to steal or plunder whatever they could find.