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Is not something you could learn to make from a Jedi.

Set / Faction Set / Faction Character

Hit Points: 50
Defense: 16
Attack: 8
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Unknown
Neo-Crusader Sergeant

Special Abilities

  • Neo-Crusader
  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Beskar'gam (When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
  • Communications Supplies (Replaces turn: Choose 1 adjacent ally to gain Relay Orders)
  • Defensive Plates (If this character does not move, until the end of its next turn, it gains Damage Reduction 10)
  • Hand Signals (Neo-Crusader allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
  • Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
  • Single-Shot Blaster (This character cannot gain Twin Attack)
  • Willing to Serve (Counts as a follower for purposes of allied commander effects)

Commander Effect

Neo-Crusader allies gain Defensive Plates.

Average Rating: 6.75 (4)
Synergy Providers ()
Synergy Receivers ()


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