Special Abilities
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Neo-Crusader
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Beskar'gam
(When this character takes damage, it reduces the damage dealt by 10 with a save of 11)
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Communications Supplies
(Replaces turn: Choose 1 adjacent ally to gain Relay Orders)
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Defensive Plates
(If this character does not move, until the end of its next turn, it gains Damage Reduction 10)
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Hand Signals
(Neo-Crusader allies are not affected by enemy abilities that suppress commander effects while they have line of sight to this character)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Single-Shot Blaster
(This character cannot gain Twin Attack)
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Willing to Serve
(Counts as a follower for purposes of allied commander effects)
Commander Effect
Neo-Crusader allies gain Defensive Plates.