Special Abilities
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Unique
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One Sith
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Booming Voice
(Allies' commander effects normally limited to 6 squares have unlimited range)
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Camaraderie
(Allies named Darth Krayt, Darth Nihl and Darth Talon gain Ambush)
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Consolidate Force
(Whenever a Unique Sith ally is defeated, this character gains 1 Force point)
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Melee Duelist
(+4 Defense when attacked by an adjacent enemy)
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Rapport
(Characters named Darth Krayt, Darth Nihl and Darth Talon cost 15 less when in the same squad as this character)
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Rival
(Cannot be in a squad with any Unique living character unless it is One Sith or has Melee Attack)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Chain Lightning 2
(Force 2, replaces attacks: range 6; 20 damage to target and to each enemy within 2 squares of the target)
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Controls Shatter 2
(Force 2, usable on this character's turn: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Force Cloak
(Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Commander Effect
For the rest of the skirmish, an ally named Darth Krayt gains Presumed Dead.
For the rest of the skirmish, Unique One Sith allies gain Consolidate Force and Controls Shatter 2.