Special Abilities
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Defuse Bomb
(Enemies within 3 squares lose Self Destruct)
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Independent Outfit
(Also counts as a Fringe character for the purpose of commander effects)
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Infrared Vision
(Non-Unique enemies with Cloaked within 6 squares lose Cloaked)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Single-Shot Blaster
(This character cannot gain Twin Attack)
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Stealth
(If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Synergy +4
(Allies named Red Hand Syndicate Thug get +4 Defense while within 6 squares of this character)
The Red Hand Syndicate trained their spies in many different skills integral to espionage .