Special Abilities
-
Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
-
Melee Attack
(Can attack only adjacent enemies)
-
Paralysis
(A living enemy hit by this character's attack is considered activated this round; save 11)
-
Poison +10
(+10 Damage to living enemy; save 11)
-
Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
A nocturnal hunter, this creature displays an unnatural hatred of Jedi.