Special Abilities
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Unique
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Bad Batch
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Order 66
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Accurate Shot
(Can attack an enemy with cover even if it's not the nearest enemy)
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Affinity
(May be in an Imperial squad with a character whose name contains Tarkin)
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Allegiance
(If all Unique characters in your squad had Bad Batch immediately before the first activation of the skirmish, this character gains Miracle Shot (Replaces turn, usable once per skirmish: 20 damage to each enemy within 6 squares))
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Careful Shot +6
(On this character's turn, if he doesn't move, he gets +6 Attack)
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Deadeye +20
(Oh this character's turn, if he doesn't move, he gets +20 Damage)
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Indiscriminate
(When this character attacks an adjacent enemy, it ignores enemy abilities and commander effects that prevent targeting and attacking. These attacks cannot be redirected.)
Good soldiers follow orders.