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Sith tested, Mothma approved.

Set / Faction Set / Faction Character

Republic Echo 23 
Counts As: Echo
Hit Points: 70
Defense: 18
Attack: 10
Damage: 20
Rarity:
Base: Medium
Gender: Male
Echo

Special Abilities

  • Unique
  • Bad Batch
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
  • Allegiance (If all Unique characters in your squad had Bad Batch immediately before the first activation of the skirmish, this character gains Disruptive)
  • Battle Brothers (Medium allies whose names contain Cody or Rex do not violate the requirements of Allegiance or Call for Support, and Bad Batch characters in your squad count as Order 66 for purposes of their commander effects.)
  • Call for Support (If all Unique allies are Bad Batch allies, at the end of this character's turn you may move a Unique ally within 6 squares up to 6 squares)
  • Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
  • Noble Sacrifice (When this character is defeated, 1 Bad Batch ally may make an immediate attack)

"You are more machine than man. Percentage-wise at least." ... "Lucky me." -- Tech and Echo

Average Rating: 8.33 (3)
Synergy Providers ()
Synergy Receivers ()


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