Special Abilities
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Unique
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Bad Batch
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Allegiance
(If all Unique characters in your squad had Bad Batch immediately before the first activation of the skirmish, this character gains Impulsive Reprisal)
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Defuse Bomb
(Enemies within 3 squares lose Self Destruct)
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Satchel Charge
(Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Throw Object
(Replaces attacks, usable only if this character is on or adjacent to low objects: range 6; make 1 attack at +13 Attack and 40 Damage. This counts as a nonmelee attack. Twin Attack cannot be used with Throw Object.)
I like to blow things up because I like to blow things up!