Special Abilities
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Unique
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Bad Batch
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Allegiance
(If all Unique characters in your squad had Bad Batch immediately before the first activation of the skirmish, this character gains Synergy (Bad Batch allies get +4 Attack and +4 Defense while another Bad Batch ally is within 6 squares)
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Manual Override
(At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Sensors
(This character and allies can ignore cover when targeting enemies within 6 squares of this character)
Understanding you does not mean that I agree with you.