Special Abilities
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Unique
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Bad Batch
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Twin Attack
(Whenever this character attacks, he makes 1 extra attack against the same target)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Evade
(When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Allegiance
(If all Unique characters in your squad had Bad Batch immediately before the first activation of the skirmish, this character gains Coordinated Strike (At the end of this character's turn, if this character hit exactly one enemy with attacks this turn, an ally within 6 squares may make an immediate attack against that enemy if it can))
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Gauntlet Knife +10
(+10 Damage to 1 adjacent target; this counts as a melee attack)
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Mission: Acquisition
(After setup, choose a low objects square that is at least 5 squares away from your half of the battle grid. The first time a Bad Batch character in your squad ends its move in that square, one of its Bad Batch allies takes an immediate turn, which does not count as one of your activations this phase.)
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Tracking
(At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy)
Commander Effect
Bad Batch allies get +10 Damage and gain Evade.
"Bad Batch! Plan 82, Shockwave!"