Special Abilities
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Unique
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Darth
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Melee Attack
(Can attack only adjacent enemies)
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Distraction
(Suppresses adjacent enemy commander effects)
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Jar'Kai Style
(If his first attack on his turn hits, he can make 1 extra attack)
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Melee Duelist
(+4 Defense when attacked by an adjacent enemy)
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Sith Reflexes
(Once per turn, when damaged by an attack from an enemy, this character may immediately use a replaces attacks Force Power)
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Soresu Style Mastery
(When hit by an attack, this character takes no damage with a save of 11)
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Unstoppable
(Cannot be activated, moved, or prevented from moving or changing position by enemies)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Lightsaber Throw
(Force 1, replaces attacks: Attack 1 enemy within 6 squares)
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Sith Hatred
(Force 1, usable only on this character's turn: 10 damage to all enemies within 2 squares)
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Sith Rage
(Force 1: +10 Damage on all attacks this turn)
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Teleport
(Force 1, replaces attacks: Place this character into an unoccupied square within 4 squares. After changing positon, he may make 1 attack.)
Commander Effect
At the start of the skirmish, choose 1 Unique Sith ally. The chosen ally gains Distraction for the rest of the skirmish.
Sith allies without a Force rating get +4 Attack, +10 Damage, and gain Identical Forces. Gloom Walker, Lost Tribe, and Sith Eternal allies ignore this effect.
Designed by 2021 World Champion Bryan Hole (DarkDracul).