Special Abilities
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Droid
(Immune to critical hits; not subject to commander effects)
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Camaraderie
(Quarren allies gain Stable Footing, Charging Assault and Valiant)
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Charging Assault
(Replaces turn: Can move up to double speed, then make an attack against an adjacent enemy)
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Light Blaster Cannons
(Replaces attacks: Make 2 attacks, at +10 Attack for 10 Damage. Cannot gain abilities while making these attacks.)
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Relay Orders
(Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
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Stable Footing
(Not slowed by difficult terrain or low objects)
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Turbulence
(Adjacent squares also count as difficult terrain)
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Valiant
(+10 Damage against an enemy that is within 6 squares of an allied character)
"Send out the aqua droids." -Asajj Ventress