Special Abilities
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Ambush
(This character can move and then make all its attacks against 1 enemy who has not activated this round)
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Affinity
(May be in a Sith squad)
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Absorb Life Energy
(When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative.)
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Bloodthirsty
(+10 Damage on melee attacks against enemies at half Hit Points or less)
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Djem So Style
(Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Savage Force Renewal
(While this character has Savage, it gains Force Renewal 1)
Force Powers
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Force 3
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Indiscriminate Rage
(Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.)
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Lightsaber Sweep
(Force 1, replaces attacks: Can attack each adjacent enemy once)
Commander Effect
Savage characters are subject to this effect:
Non-Unique Medium Separatist and Sith allies with Melee Attack and a Force rating gain Indiscriminate Rage and Absorb Life Energy.
Dark Acolytes had command over forces in the Confederacy military.