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Slightly more stable than an AT-ST on a log trap.

Set / Faction Set / Faction Character

Hit Points: 90
Defense: 18
Attack: 11
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Unknown
Dark Acolyte Master

Special Abilities

  • Melee Attack (Can attack only adjacent enemies)
  • Double Attack (On its turn, this character can make 1 extra attack instead of moving)
  • Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round)
  • Affinity (May be in a Sith squad)
  • Absorb Life Energy (When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative.)
  • Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
  • Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
  • Savage Force Renewal (While this character has Savage, it gains Force Renewal 1)

Force Powers

  • Force 3
  • Indiscriminate Rage (Force 1: +2 Attack and +10 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character gains Savage.)
  • Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)

Commander Effect

Savage characters are subject to this effect:
Non-Unique Medium Separatist and Sith allies with Melee Attack and a Force rating gain Indiscriminate Rage and Absorb Life Energy.

Dark Acolytes had command over forces in the Confederacy military.

Average Rating: 7.50 (2)
Synergy Providers ()
Synergy Receivers ()


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