Special Abilities
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Commando
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Stealth
(If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Swarm +1
(+1 Attack against a target for each allied Ewok adjacent to that target)
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Double Claw Attack
(On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
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It's a Trap!
(Enemies with Stealth within 6 squares lose Stealth)
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Sniper
(Other characters do not provide cover against this character's attack)
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Tracking
(At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy)
As night falls, the Imperial survivors are about to learn that their Ewok nightmare has only just begun…