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Will never be rendered obsolete by power creep.

Set / Faction Set / Faction Character

Hit Points: 60
Defense: 18
Attack: 6
Damage: 10
Rarity: Common
Base: Small
Gender: It
Ewok Hunter

Special Abilities

  • Commando
  • Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
  • Swarm +1 (+1 Attack against a target for each allied Ewok adjacent to that target)
  • Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
  • Double Claw Attack (On its turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
  • It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
  • Sniper (Other characters do not provide cover against this character's attack)
  • Tracking (At the start of this character's turn, this character or an ally within 4 squares may move up to 4 squares toward the highest-cost enemy)

As night falls, the Imperial survivors are about to learn that their Ewok nightmare has only just begun…

Average Rating: 8.00 (1)
Synergy Providers ()
Synergy Receivers ()


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