Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Explosive Supplies
(Replaces turn: Choose 1 adjacent ally to gain Satchel Charge)
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Inside Information
(Replaces attacks: If this character has line of sight to an enemy at the start of his turn, 10 damage to any 1 enemy in an opponent's starting zone; save 16)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
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Rebel Hunter
(+4 Attack and +10 Damage against Rebel enemies)
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Strong Willed
(Cannot be affected by Jedi Mind Trick)
Commander Effect
Non-Unique Imperial Pilot and Trooper allies gain Rebel Hunter.
I serve the Empire until the end.