Special Abilities
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Unique
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Inquisitor
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On her turn, this character can make 1 extra attack instead of moving)
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Charging Assault +10
(Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
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Dark Armor
(Whenever this character takes damage, she reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Leeching Attack
(If this character deals damage with an attack, at the end of the turn she gains 1 Force point)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
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Stable Footing
(Not slowed by difficult terrain or low objects)
Force Powers
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Force 3
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Counter Push 1
(Force 1, usable only when this character takes damage: range 6; 10 damage; push back target 1 square if Huge or smaller)
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Force Choke 2
(Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.)
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Force Repulse 3
(Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
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Lightsaber Throw
(Force 1, replaces attacks: Attack 1 enemy within 6 squares)
You can't stop the Empire!