Special Abilities
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Unique
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Nightbrother
(Counts as a character whose name contains Nightsister)
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On its turn, this character can make 1 extra attack instead of moving)
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Jar'Kai Style
(If its first attack on its turn hits, it can make 1 extra attack)
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Synergy +4
(Non-Unique Nightbrother allies and Large non-Unique allies with Order 66 get +4 Attack while within 6 squares of this character)
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Tactician +4
(Add +4 to the initiative roll except on a roll of 1)
Force Powers
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Force 3
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Force Renewal 1
(This character gets 1 Force point each time it activates)
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Force Pull 2
(Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Telekinesis
(Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11)
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Telekinetic Throw
(Force 2; replaces attacks; usable only while this character is in low objects: 40 damage to one target enemy within 6 squares)
Commander Effect
Non-Unique Nightbrother allies and large based non-Unique allies with Order 66 gain Double Attack and Greater Mobile Attack.
There's power there. Beyond Jedi understanding. Power I control. I would offer you the same thing.