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Come on, Snips.

Set / Faction Set / Faction Character

Rebel Greez Dritus 14 
Counts As: Greez Dritus
Hit Points: 60
Defense: 12
Attack: 6
Damage: 10
Rarity:
Base: Medium
Gender: Male
Greez Dritus

Special Abilities

  • Unique
  • Mantis Crew
  • Pilot
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Agile (This character can move 2 extra squares at the end of his turn)
  • Allegiance (If all Unique characters in your squad had Mantis Crew immediately before the first activation of the skirmish, this character gets +4 Attack and +4 Defense)
  • Camaraderie (Mantis Crew allies gain Agile)
  • Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.)

Commander Effect

At the start of the skirmish, choose 1 Unique living Rebel Commander to not violate the requirements of Allegiance for the rest of the skirmish.

If a character whose name contains Cere Junda is in your squad, Mantis Crew allies gain Greater Mobile Attack.

Greezy money, baby.

Average Rating: 8.00 (1)
Synergy Providers ()
Synergy Receivers ()


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