Special Abilities
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Unique
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack
(Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Parry
(When hit by a melee attack, this character takes no damage with a save of 11)
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Affinity
(May be in a Republic squad)
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Blaster 10
(Replaces attacks: sight; +12 Attack for 10 Damage)
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Protective +10
(+10 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Master of the Force 2
(May spend Force points up to 2 times in a single turn)
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Lightsaber Deflect
(Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Mind Probe
(Force 1: Once per round, before initiative is determined, if this character is adjacent to an enemy, add +6 to your roll)
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Telekinetic Assault
(Force 3, replaces attacks: Choose 1 target enemy within range 6; 50 damage to target. Huge and smaller characters are considered activated this round; save 11.)
Ever watchful, this Jedi keeps a vigil protecting Luke Skywalker and his sister Princess Leia Organa.