Special Abilities
-
Unique
-
Melee Attack
(Can attack only adjacent enemies)
-
Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
-
Armored Spacesuit
(Immune to critical hits)
-
Coordinated Movement
(At the end of this character's turn, 1 Unique Imperial ally with a lightsaber may immediately move up to 2 squares)
-
Djem So Style
(Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
-
Fixed Cost
(This character's cost cannot be reduced or increased)
-
Intimidation
(Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
-
Shien Style
(When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage; save 11)
Force Powers
-
Force 5
-
Dominant Force Grab 2
(Force 2, replaces attacks: this character may move one lower-cost enemy within 4 squares up to 2 squares; 20 damage to that enemy if it ends this movement adjacent to a wall)
-
Force Grip 1
(Force 1, replaces attacks: sight; 10 damage)
-
Telekinesis
(Force 2: When hit by an attack, this character takes no damage and cannot be targeted for the rest of this turn unless the attacker makes a save of 11)
Commander Effect
During setup, choose an ability on an allied Inquisitor. Allied Inquisitors and this character gain the chosen ability for the rest of the skirmish.
Bounty Hunter, Jedi Hunter, and Rebel Hunter allies gain Coordinated Movement.
"Vader wants us all dead." -Leia Organa