Special Abilities
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Unique
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Trandoshan
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Damage Reduction 20
(Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
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Exclusive Loyalty
(Not subject to commander effects of allies who are not Trandoshan)
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Flight
(Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Predictable Targets
(Replaces attacks: Can attack a legal target and every legal target with the same name once)
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Skip Tracer +4
(+4 Attack against non-Unique enemies)
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Sniper
(Other characters do not provide cover against this character's attack)
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Speed 12
(Can move up to 12 squares and attack, or 24 squares without attacking)
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Trandoshan Skiff
(Transports up to 3 Trandoshan allies who end their move adjacent: Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally may return to the battle grid immediately before its activation or the first activation of the round. If this character is defeated, transported allies are also defeated; save 6.)
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Twin Blaster 20
(Replaces attacks: sight; Make 2 attacks against 1 enemy at +11 Attack and 20 Damage. These count as nonmelee attacks.)
Commander Effect
If all Unique allies are Trandoshan, this character gains the following commander effects:
Trandoshan allies lose Mercenary and gain Skip Tracer +4 and Twin Blaster 20 for the rest of the skirmish.
At the end of their turn, Trandoshan characters remove 10 damage and gain Damage Reduction 20 until the end of the round.
The sun has risen. Let the hunt begin.