Special Abilities
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Unique
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Covenant
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Covenant Watch Circle
(Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.)
Force Powers
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Force 4
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Force Awareness
(Force 2: replaces attacks; For the rest of the skirmish, once per round, this character can immediately move up to his speed after an enemy changes position outside of its turn)
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Lightning Assault
(Force 1, usable on his turn: each enemy he moves adjacent to takes 10 damage once this turn)
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Overwhelming Force
(Force 1: This character's attacks cannot be prevented or redirected this turn)
"And whoever heard of a Feeorin Jedi? But Feln is a natural." -Krynda Draay