Special Abilities
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Unique
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Apprentice
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Melee Attack
(Can attack only adjacent enemies)
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Double Attack
(On his turn, this character can make 1 extra attack instead of moving)
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Ambush
(This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Affinity
(Non-Unique 501st characters may be in your squad regardless of faction)
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Intuition
(Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Jedi Hunter
(+4 Attack and +10 Damage against enemies with Force ratings)
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Rolling Cleave
(Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)
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Skip Tracer +4
(+4 Attack against non-Unique enemies)
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Sith Reflexes
(Once per turn, when damaged by an attack from an enemy, this character may immediately use a replaces attacks Force Power)
Force Powers
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Force 2
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Force Renewal 1
(This character gets 1 Force point each time he activates)
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Force Choke 2
(Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. That enemy takes 20 damage.)
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Force Grip 1
(Force 1, replaces attacks: sight; 10 damage)
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Lightsaber Sweep
(Force 1, replaces attacks: Can attack each adjacent enemy once)
"Every single Jedi, including your friend Obi-Wan, is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy." — Darth Sidious