Special Abilities
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Unique
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Allegiance
(If your squad contained Luthen immediately before the first activation of the skirmish, this character gains Secret Agent)
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Assassin
(+4 Attack and +10 Damage against living enemies)
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Final Shot
(On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining)
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Infiltrate
(Once per skirmish, at the beginning of this character's turn, you may choose one enemy commander effect. This character is now subject to that commander effect regardless of restrictions. This effect lasts until the end of the round.)
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Perimeter Watch
(This character gains Double Attack while in low objects or in a square bordered by a wall or closed door)
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Recon
(Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Undermine
(This character and characters within 6 squares cannot receive bonuses or penalties to their save rolls)
Everything I did, I did for the Rebellion.