Special Abilities
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Cunning Attack
(+4 Attack and +10 Damage against an enemy who has not activated this round)
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Melee Attack
(Can attack only adjacent enemies)
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Mighty Swing
(On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
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Stealth
(If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Thrawn's Bodyguard
(If Grand Admiral Thrawn is an adjacent ally and would take damage from an attack, this character can take the damage instead)
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Noghri
Grand Admiral Thrawn's personal Death Commandos, the Noghri are compact killing machines.